Wednesday, 20 October 2010

Apple - Back to the Mac

So who else noticed that little facetime icon hideing away in the OS X dock during the unveiling of iMovie 11 Engadget sure did : )

That was the first thing that made me smile, next stop 10.7 aka Lion, I don't expect to see a revamp on the visual elements of the OS but I'm sure Apple have done what it does best and the OS framework will sparkle with little delights. Apple comfirmed that all its R&D on projects for the iPhone and later the iPad would be re-emerging in some way, shape or form in OS 10.7.
Who know maybe we will be blessed with a bunch of new touch gestures, touch screen iMacs or new breed of Macbook Pros with touch sensitive screen. If that is the case then my first question will be: how are you to keep all those grotty fingerprints off your screen?

...Microfiber cloth anyone?

The other major highlight of this event has been Apple's new Macbook Air, is it me or is it getting more are more like a super bad ass netbook. Granted Apple are pumping it full of electrical steroids to keep it more nippy then all other netbook counterparts, but with the induction of a 10" model, you can forgive me for thinking that this is Apples offering for those netbook fans out there.

Check out Engadget for a more through analysis, as here I have just keep it sweet and short

Wednesday, 13 October 2010

Friday, 23 July 2010

Iphone 4... from Rags to Riches



Even with all the commotion, the iPhone 4 seems to be becoming the most profitable gadget to be blessed with an Apple logo. A simple sorry from Mr Jobs has calmed the whole industry and as time goes on, it seems as if more and more people are becoming iPhone sheep, with 1.5 million sales estimated on launch day itself, its easy to understand how Apples profits can see rises for a forth quarter in succession. The good news is that there seems to be some kind of knock on effect, with Vodaphone reporting that service revenue's had risen on iPhone demand. What this really tells us is that Apple is finding its way into out hands by giving us everything we desire allowing for the love affair to continue on. I'll go out on a limb and say that most people who own an iPhone probably will not go out and spend close to $2000 for a Macbook Pro but as long as it remains fashionable to own an iPhone they will pay $100 each month to make and receive calls on the worlds most sort after phone. So that then leads us to question, for how much longer can Apple keep charging extortionate amounts of money? All we can say is for the near future there will be no let in Apples profits as long as it keeps doing that which it is.

Tuesday, 8 June 2010

Iphone v4 - a small case of deja vu


Yep so now that its official, you know that you saw it here first folks.

As Steve Jobs shows off the official Iphone 4 at its launch we get some more gory details, being 24% lighter this lightweight packs a punch, with a much improved 5MP main camera with 720p high definition video recording also making an appearance other multimedia smartphones beware. The new iPhone also has a second camera to allow for those 3G video calls bringing the Apple up to par with other manufacturers. This makeover has been long overdue and after being revealed by Steve Jobs at Apple's World Developers Conference in San Fransisco fans are impressed and are now just waiting to get their hands on Apples new helping.

The usual goodies are thrown in, but the hardware updates which were long overdue will be welcomed by all Apple fans.

Old horses beware, the new kid on the block just upped the game again!!

US and UK release on the 24th June, let the waiting game begin!!







Wednesday, 26 May 2010

The Apple Model = A Beautiful War



Thoughts On Flash:

Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.

First, there’s “Open”.

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

Second, there’s the “full web”.

Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

Third, there’s reliability, security and performance.

Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?

Fourth, there’s battery life.

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

Fifth, there’s Touch.

Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?

Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.

Sixth, the most important reason.

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.

We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.

Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.

Conclusions.

Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Steve Jobs
April, 2010

Wednesday, 19 May 2010

Ipod touch with a 2MB Camera... Too good to be true??






Is this really too good to be true?
Judge for yourself, Tinhte have another leak for us in just as many days


Tuesday, 18 May 2010

New Macbook Official!!


A new Macbook will be hitting the shelves soon, sporting 2.4Ghz Core 2 Duo, NVIDIA Geforce 320M graphics chip, and an increace of 3 hours on the current 7 hour battery life, allowing the new Macbooks to keep you going for a cool 10 hours.

Global Launch expected soon, great prices starting at $999

News also in that the new Macbook's mini display port will also sport HDMI audio output with the correct adapter

Wednesday, 12 May 2010

Iphone v4

Courtesy of Taovite:



















A sneek peek at what could be the next gen iphone!!

Check out that A4 Powerhouse in that first picture

Enjoy

Thursday, 29 April 2010

The One when BestBuy came to town....


So its official, BestBuy's first UK stores opens its doors Friday morning at 07:30. With a range of opening offers it is sure to bring in the crowds, but the real question is what the impact will be the few humble British electronics retailers?

KESA Electricals (owners of Comet in the UK) and DSGi (Owners of Currys, PC World, and Currys.digital in the UK) are both probably keeping a watchful eye on the success or failure of the largest electrical retailer in the world on this side of the Atlantic. Currys have already beefed up their operation's in the Lakeside shopping center area after opening "the biggest electrical store in the UK". The 70,000 square feet store is a marvel itself, but the real question that still exists is whether DSGi has done enough to secure there number 1 spot in the UK or if it will still be possible for the North American giant to not only take market share away from the electrical retailers, but truly redefine the way we all shop for electronics in the UK.

Friday, 1 January 2010

Out With The Old, In With The New


As one decade wraps up, 2010 is sure to bring great advances in technology. Looking back over the past ten years, we as consumers have enjoyed advances which can only be praised, I for one can remember my first digital camera, sporting a futuristic 2.1 megapixels and costing a whopping 350 Pounds it was the most high tech piece of kit on the market, today camera's exist which have ten-folded that megapixel count, as well as a CCD which is a fraction of the size making the camera itself even smaller. The 35mm film has finally found its place in our history books, and it is certain that future generations will question why anyone would ever have want to feed silver halide coated film into a camera.

Another technology which has drastically changed over the past ten years is the trusty old television set. Gone are the days where your viewing pleasures were restricted to size, gone also are the days where you need to throw a party just to get enough friends over to congregate around the Television set that you want to move from one side of the room to another. Todays technology allows you to literally hang a TV using a wire on the wall as you would a picture and with normal retailers stocking TV's sizing up the high 65 inches and manufactures offering even larger servings, size is really not an issue anymore.

The past ten years have offered us technology beyond our wildest dreams, but now we must turn our attentions to the near future, what will be the norm in ten years time, as the ipod killed the walkman, will something come along and wipe us free from apples greatest invention, it seems only time will tell, but in the meantime whispers are spreading around the web, the gossip directs it's attention to Apple patents which seem to suggest Apple is planning on putting a Tablet on the market. Some critics of the netbook have been chanting the demise of the netbook and maybe it will be the Apple Tablet which delivers that sinking blow.

Over the past six months rumour's have seemed to be just that with Apple rejecting all stories that its working on a tablet, but as reported by the financial times a few days before christmas Apple has rented a stage in San Francisco in the last week of January 2010, We could have an Apple tablet as early as Easter. All we can do is wait, eventually time will unwind and all things that seem to be unknown will be shown the light of day.

What more can I say, just keep an eye out for those 3D television sets, the smarter editions of smart-phones, and if were lucky a new way of saving the planet. We must continue developing but we must also implement greener technologies. This is my advise not only for the end user providers but more so for the producers of energy itself.